#ifndef _STRUCTURE_H_
#define _STRUCTURE_H_

#include <vector>
#include <wx/string.h>

using namespace std;

class Structure
{
public:

	int ID;
	wxString name;

	static wxString tableName();
	static bool createRecord(const Structure & record);
	static bool updateRecord(const Structure & record);
	static bool deleteRecord(const Structure & record);
	static vector<Structure> getFullList();
};

#endif